Around 1999 or 2000, long before Frank, I was product manager at a CAD company. After seeing a demonstration of deformable modelling, I offered to be one of the first customers to evaluate it. We embedded it in our product. When I showed the developer's chief executive what we had done, it exceeded what they had imagined. He said he would use it in his own product too. Three or four years later, SolidWorks integrated it.
The technology bends, twists and stretches geometry under constraints. It was never popular for design, but it was everywhere in freeform work. Having worked with it early, I knew it inside out.
This piece began as a flat fish silhouette. I gave it volume, punched holes through it, then removed one face to hollow it out. That left the cylinders inside, each given a different height and treatment. Then I pushed and pulled until nobody could work out how it was made.
The same technology made the hat that could not be made in glass. Even its developers did not know everything it could do. But it was not only the tool. The way I used it was my own.